Dead Iron(Race)

Dead Iron

(Modified Construct template 12rp, count as Undead or Constructs for prerequisites for traits)
Iron Men have no Constitution score, instead they use their intelligence score to determine the effectiveness of their core shielding (Extra health).
Iron Men have the low-light vision racial trait.
Iron Men have the darkvision 60 feet racial trait.
Iron Men are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Iron Men heal damage via exposure to a certain kind of effect (depending on the Iron Man’s racial abilities) or through the use of the Craft Construct feat. Iron Men can also be healed through spells such as make whole. An Iron Man with the fast healing special quality still benefits from that quality.
Iron Men are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
Iron Men are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Iron Men do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer.
Iron Men cannot be raised or resurrected.
Iron Men do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an Iron Man can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.
Iron Men react to channeled energy as if they were undead. Positive energy harms it, while negative energy heals it.

Ability Score: Standard (0rp)
+2 STR and INT, -2 CHA. The Dead Iron are powerful and quick witted, but are very unsettling to others.

Languages: Standard (0rp)
Dead Iron begin play speaking Common and Theraxian.
Dead Iron with high intelligence modifiers can choose to learn: Undercommon, Infernal, Abyssal, Celestial, Draconic, Aklo, Giant

Size: Medium (0rp)

Speed: Slow (-1rp)

Natural Armour
Improved natural armour (3rp)
+2 natural armour bonus to AC

Master Tinker (2rp)
Members of this race gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Members of this race are also treated as proficient with any weapon they have personally crafted.

Craftsman (1rp)
Member of this race gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone.

SLA, At Will: Make Whole (4rp)
Dead Iron can concentrate to seemingly knit their metal bones back together.

Ressurection Vulnerability (-1rp)
A raise dead spell cast on a member of this race can destroy it (Will negates). Using the spell in this way does not require a material component.

Dead Iron(Race)

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